Key art created for a new mobile game - Deep Sea Solitaire.

The key art went through numerous revisions with many high level stakeholders, and the final was used to inform creative decisions for future ads, affecting the color palettes, and driving home the sense of discovery in every following project.
Left is a moodboard created by the game director, and a key art concept sketch created by designer, Katelyn Angers. The right is a benchmark concept created to showcase the movement and sense of discovery we wanted for the final key art.
Left is a 3d mock up created by the game team. This allowed me to accurately keep the characters proportions the same as the cinematics team for the final piece. The right is the final painted piece. Each element is layered in photoshop (midground,foreground, background, characters, lighting etc) to allow for easy resizing and animations for future ads.

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